DSA/algorithms/C/linked-lists/gl-threads.c

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/**
* @file gl-threads.c
* @brief Glue based doubly linked-list
* @details
* In traditional a doubly linked-list each node will have a left and right
* pointer and a pointer to the data, so the structure of the node will contain
* 3 data members(next, prev, data). In Glue based doubly linked-list there will
* only be 2 data members left and right pointers. As for the data, it will be
* glued on top of the node.
*
* Illustration
* -------------
* Traditional doubly linked-list:
* _____________ _____________
* ___ | application | ___| application |
* | | data | | | data |
* | |_____________| | |_____________|
* __________|_________ __________|_________
* | prev | data | next |____________| prev | data | next |
* |______|______|______| |______|______|______|
*
*
* Glue based doubly linked-list:
* _____________ _____________
* | application | | application |
* | data | | data |
* |_____________| |_____________|
* | prev | next |___________| prev | next |
* |______|______| |______|______|
*
* @author [Ashborn-SM](https://github.com/Ashborn-SM)
*/
#include <stdlib.h> // for dynamic memory allocation
#include <stdio.h> // for IO operations
#include <string.h> // for string manipulation
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#define HEAD(list) (list->head)
#define OFFSETOF(structure, field) (long)&((structure*)0)->field
/**
* @struct glthread_node
* @brief node for the glue based doubly linked list
*/
typedef struct glthread_node_{
struct glthread_node_* next;
struct glthread_node_* prev;
}glthread_node;
/**
* @struct gldll
* @brief the doubly linked-list
*/
typedef struct{
glthread_node* head;
size_t size;
// store the addresses of all the nodes in linked-list
char** addresses;
unsigned int offset;
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}gldll;
/**
* @brief initialise the node
* @details set the node members to NULL
* @param node linked-list node
* @returns void
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*/
void init_glthread_node(glthread_node* node){
node->next = NULL;
node->prev = NULL;
}
/**
* @brief initialise the linked-list
* @details set the head and offset
* @param list linked-list
* @param offset offset of the data member
* @returns void
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*/
void init_glthread_list(gldll* list, unsigned int offset){
list->head = NULL;
list->size = 0;
list->addresses = NULL;
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list->offset = offset;
}
/**
* @brief insertion of node
* @details insert the node at the front of the list
* @param list linked-list
* @param node node to be inserted
* @returns void
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*/
void glthread_pushfront(gldll* list, glthread_node* node){
glthread_node* cur = HEAD(list);
list->size++;
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if(cur == NULL){
HEAD(list) = node;
return;
}
cur->prev = node;
node->next = cur;
HEAD(list) = node;
}
/**
* @brief delete the node at front
* @details delete the head node and point the head to the next node
* @param list based doubly linked-list
* @returns void
*/
void glthread_popfront(gldll* list){
if(list == NULL || HEAD(list) == NULL ){ return; }
glthread_node* temp = HEAD(list)->next;
free((char*)HEAD(list) - list->offset);
HEAD(list) = temp;
if(HEAD(list) != NULL){
temp->prev = NULL;
}
list->size--;
}
/**
* @brief return the addresses of all nodes in the linked-list
* @param list based doubly linked-list
* @return addresses of all nodes in the linked-list starting from head
*/
char** get_addresses(gldll* list){
if(list->addresses != NULL){
// free the memory in order to avoid memory leak
free(list->addresses);
}
list->addresses = malloc(list->size*sizeof(char*));
if(list->addresses == NULL){
printf("Allocation Failure");
exit(0);
}
glthread_node* cur = HEAD(list);
for(int i=0; cur != NULL; i++){
list->addresses[i] = (char*)cur - list->offset;
cur = cur->next;
}
return list->addresses;
}
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/**
* @struct person
* @brief a structure with attributes of a person
*/
typedef struct{
char name[30];
int age, weight, height;
glthread_node glnode;
}person;
/**
* @brief print the details of the person
* @param per person structure
* @returns void
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*/
void print(person* per){
printf("Name: %s\n", per->name);
printf("Height: %i\n", per->height);
printf("Age: %i\n", per->age);
printf("Weight: %i\n", per->weight);
printf("------------\n");
}
/**
* @brief allocate memory
* @returns memory with type person
*/
person* allocate(){
person* new = malloc(sizeof(*new));
if(new == NULL){
printf("Allocation Failure");
exit(0);
}
return new;
}
/**
* @brief Self-test the implementation
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* @param list linked-list
* @returns void
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*/
static void test(gldll* list){
if(HEAD(list) == NULL){
return;
}
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char passed[10] = "[PASSED]:\0";
char failed[10] = "[FAILED]:\0";
char expected[9] = "EXPECTED\0";
char returned[9] = "RETURNED\0";
person* per = (person*)((char*)HEAD(list)- list->offset);
if(strcmp(per->name, "rohit") == 0){
printf("%s: %s -> %s, %s -> %s\n", passed, expected, "rohit",
returned, per->name);
}
else{
printf("%s: %s -> %s, %s -> %s\n", failed, expected, "rohit",
returned, per->name);
}
if(per->age == 23){
printf("%s: %s -> %i, %s -> %i\n", passed, expected, 23,
returned, per->age);
}
else{
printf("%s: %s -> %i, %s -> %i\n", failed, expected, 23,
returned, per->age);
}
if(per->height == 174){
printf("%s: %s -> %i, %s -> %i\n", passed, expected, 174,
returned, per->height);
}
else{
printf("%s: %s -> %i, %s -> %i\n", failed, expected, 174,
returned, per->height);
}
if(per->weight == 67){
printf("%s: %s -> %i, %s -> %i\n", passed, expected, 67,
returned, per->weight);
}
else{
printf("%s: %s -> %i, %s -> %i\n", failed, expected, 67,
returned, per->weight);
}
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}
/**
* @brief free all the memory allocated for the doubly linked-list
* @param list doubly linked-list
* @returns void
*/
void destructor(gldll** list){
while(HEAD((*list))!= NULL){
glthread_popfront((*list));
}
free(*list);
}
/**
* @brief Main function
* @returns 0 on exit
*/
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int main(){
gldll* list = malloc(sizeof(*list));
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if(list == NULL){
printf("Allocation Failure");
exit(0);
}
person* rahul = allocate();
person* rohit = allocate();
strcpy(rahul->name, "rahul");
strcpy(rohit->name, "rohit");
rahul->age = 19;
rohit->age = 23;
rahul->height = 170;
rohit->height = 174;
rahul->weight = 60;
rohit->weight = 67;
init_glthread_list(list, OFFSETOF(person, glnode));
init_glthread_node(&(rahul->glnode));
init_glthread_node(&(rohit->glnode));
glthread_pushfront(list, &(rohit->glnode));
glthread_pushfront(list, &(rahul->glnode));
char** addresses = get_addresses(list);
for(int i=0; i<list->size; i++){
print((person*)addresses[i]);
}
glthread_popfront(list);
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test(list);
destructor(&list);
return 0;
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}