(C++) add bead sort into sorting algorithm
The algorithm’s run–time complexity ranges from O(n) to O(S)pull/796/head
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@ -15,3 +15,12 @@ Thumbs.db
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# Visual Studio Code
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.vscode/
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.vs/DSA/v16/.suo
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.vs/DSA/v16/Browse.VC.db
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.vs/DSA/v16/Browse.VC.db-shm
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.vs/DSA/v16/Browse.VC.db-wal
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.vs/DSA/v16/Browse.VC.opendb
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.vs/ProjectSettings.json
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.vs/slnx.sqlite
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.vs/DSA/v16/ipch/AutoPCH/26ffe219c79f338e/BEAD-SORT.ipch
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.vs/VSWorkspaceState.json
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@ -109,6 +109,7 @@
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- [Merge Sort](Sorting/merge-sort.cpp)
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- [Wave Sort](Sorting/wave-sort.cpp)
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- [Cycle Sort](Sorting/cycle-sort.cpp)
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- [Bead Sort](Sorting/bead-sort.cpp)
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## Strings
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@ -0,0 +1,56 @@
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// C++ program to implement gravity/bead sort
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#include <cstdio>
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#include <cstring>
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#define BEAD(i, j) beads[i * max + j]
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// function to perform the above algorithm
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void beadSort(int* a, int len) {
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// Find the maximum element
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int max = a[0];
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for (int i = 1; i < len; i++)
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if (a[i] > max)
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max = a[i];
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// allocating memory
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unsigned char* beads = new unsigned char[max * len];
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memset(beads, 0, static_cast<size_t>(max) * len);
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// mark the beads
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for (int i = 0; i < len; i++)
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for (int j = 0; j < a[i]; j++) BEAD(i, j) = 1;
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for (int j = 0; j < max; j++) {
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// count how many beads are on each post
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int sum = 0;
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for (int i = 0; i < len; i++) {
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sum += BEAD(i, j);
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BEAD(i, j) = 0;
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}
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// Move beads down
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for (int i = len - sum; i < len; i++) BEAD(i, j) = 1;
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}
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// Put sorted values in array using beads
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for (int i = 0; i < len; i++) {
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int j;
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for (j = 0; j < max && BEAD(i, j); j++) {
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}
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a[i] = j;
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}
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delete[] beads;
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}
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// driver function to test the algorithm
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int main() {
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int a[] = { 5, 3, 1, 7, 4, 1, 1, 20 };
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int len = sizeof(a) / sizeof(a[0]);
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beadSort(a, len);
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for (int i = 0; i < len; i++) printf("%d ", a[i]);
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return 0;
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}
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