244 lines
6.4 KiB
C
244 lines
6.4 KiB
C
/**
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* @file gl-threads.c
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* @brief Glue based doubly linked-list
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* @details
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* In traditional a doubly linked-list each node will have a left and right
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* pointer and a pointer to the data, so the structure of the node will contain
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* 3 data members(next, prev, data). In Glue based doubly linked-list there will
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* only be 2 data members left and right pointers. As for the data, it will be
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* glued on top of the node.
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*
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* Illustration
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* -------------
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* Traditional doubly linked-list:
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* _____________ _____________
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* ___ | application | ___| application |
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* | | data | | | data |
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* | |_____________| | |_____________|
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* __________|_________ __________|_________
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* | prev | data | next |____________| prev | data | next |
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* |______|______|______| |______|______|______|
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*
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*
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* Glue based doubly linked-list:
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* _____________ _____________
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* | application | | application |
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* | data | | data |
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* |_____________| |_____________|
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* | prev | next |___________| prev | next |
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* |______|______| |______|______|
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*
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* @author [Ashborn-SM](https://github.com/Ashborn-SM)
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#define HEAD(list) (list->head)
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#define OFFSETOF(structure, field) (long)&((structure*)0)->field
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#define POP_FRONT(list, structure, offset){ \
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glthread_node* _cur = HEAD(list), *temp = HEAD(list)->next; \
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structure* per = (structure*)((char*)_cur - offset); \
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free(per); \
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HEAD(list) = temp; \
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}
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#define ITERATE_GL_THREADS_BEGIN(lstptr, struct_type, ptr) \
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{ \
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glthread_node *_glnode = NULL, *_next = NULL; \
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for(_glnode = lstptr->head; _glnode; _glnode = _next){ \
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_next = _glnode->next; \
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ptr = (struct_type *)((char *)_glnode - lstptr->offset);
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#define END }}
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/**
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* @struct glthread_node
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* @brief node for the glue based doubly linked list
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*/
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typedef struct glthread_node_{
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struct glthread_node_* next;
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struct glthread_node_* prev;
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}glthread_node;
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/**
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* @struct gldll
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* @brief the doubly linked-list
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*/
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typedef struct{
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glthread_node* head;
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unsigned int offset;
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}gldll;
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/**
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* @brief initialise the node
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* @details set the node members to NULL
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* @param node linked-list node
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*/
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void init_glthread_node(glthread_node* node){
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node->next = NULL;
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node->prev = NULL;
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}
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/**
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* @brief initialise the linked-list
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* @details set the head and offset
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* @param list linked-list
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* @param offset offset of the data member
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*/
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void init_glthread_list(gldll* list, unsigned int offset){
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list->head = NULL;
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list->offset = offset;
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}
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/**
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* @brief insertion of node
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* @details insert the node at the front of the list
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* @param list linked-list
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* @param node node to be inserted
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*/
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void glthread_pushfront(gldll* list, glthread_node* node){
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glthread_node* cur = HEAD(list);
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if(cur == NULL){
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HEAD(list) = node;
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return;
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}
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cur->prev = node;
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node->next = cur;
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HEAD(list) = node;
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}
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/**
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* @struct person
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* @brief a structure with attributes of a person
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*/
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typedef struct{
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char name[30];
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int age, weight, height;
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glthread_node glnode;
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}person;
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/**
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* @brief print the details of the person
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* @param per person structure
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*/
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void print(person* per){
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printf("Name: %s\n", per->name);
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printf("Height: %i\n", per->height);
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printf("Age: %i\n", per->age);
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printf("Weight: %i\n", per->weight);
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printf("------------\n");
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}
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/**
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* @brief allocate memory
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* @returns memory with type person
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*/
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person* allocate(){
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person* new = malloc(sizeof(*new));
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if(new == NULL){
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printf("Allocation Failure");
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exit(0);
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}
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return new;
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}
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/**
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* @brief test the program
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* @param list linked-list
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*/
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void test(gldll* list){
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char passed[10] = "[PASSED]:\0";
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char failed[10] = "[FAILED]:\0";
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char expected[9] = "EXPECTED\0";
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char returned[9] = "RETURNED\0";
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glthread_node* cur = HEAD(list);
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person* per = NULL;
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ITERATE_GL_THREADS_BEGIN(list, person, per){
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if(strcmp(per->name, "rohit") == 0){
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printf("%s: %s -> %s, %s -> %s\n", passed, expected, "rohit",
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returned, per->name);
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}
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else{
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printf("%s: %s -> %s, %s -> %s\n", failed, expected, "rohit",
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returned, per->name);
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}
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if(per->age == 23){
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printf("%s: %s -> %i, %s -> %i\n", passed, expected, 23,
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returned, per->age);
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}
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else{
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printf("%s: %s -> %i, %s -> %i\n", failed, expected, 23,
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returned, per->age);
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}
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if(per->height == 174){
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printf("%s: %s -> %i, %s -> %i\n", passed, expected, 174,
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returned, per->height);
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}
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else{
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printf("%s: %s -> %i, %s -> %i\n", failed, expected, 174,
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returned, per->height);
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}
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if(per->weight == 67){
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printf("%s: %s -> %i, %s -> %i\n", passed, expected, 67,
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returned, per->weight);
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}
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else{
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printf("%s: %s -> %i, %s -> %i\n", failed, expected, 67,
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returned, per->weight);
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}
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break;
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}END;
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}
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int main(){
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gldll* list = malloc(sizeof(*list));
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if(list == NULL){
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printf("Allocation Failure");
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exit(0);
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}
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person* rahul = allocate();
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person* rohit = allocate();
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strcpy(rahul->name, "rahul");
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strcpy(rohit->name, "rohit");
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rahul->age = 19;
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rohit->age = 23;
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rahul->height = 170;
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rohit->height = 174;
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rahul->weight = 60;
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rohit->weight = 67;
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init_glthread_list(list, OFFSETOF(person, glnode));
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init_glthread_node(&(rahul->glnode));
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init_glthread_node(&(rohit->glnode));
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glthread_pushfront(list, &(rohit->glnode));
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glthread_pushfront(list, &(rahul->glnode));
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person* temp = NULL;
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ITERATE_GL_THREADS_BEGIN(list, person, temp){
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// uncomment the below line to print the details of the person
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print(temp);
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}END;
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/*
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Output:
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Name: rahul
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Height: 170
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Age:19
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Weight: 60
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-------------
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Name: rohit
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Height: 174
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Age: 23
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Weight: 77
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-------------
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*/
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POP_FRONT(list, person, OFFSETOF(person, glnode));
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test(list);
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}
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