Notepad/enter/Machine Tips (Quantum)/Diffraction.md

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![https://www.youtube.com/watch?v=atg1PN1sZfg](https://www.youtube.com/watch?v=atg1PN1sZfg)
Diffraction is a property of all waves and something that happens when a wave hits an object or passes through an aperture.
This applies to waves in a pond, sound waves, or light waves
- this gives CDs their amazing shiny culture
- as well as opals their textured shine
- as well as atoms and molecules
- the reason why nearby stars also have their distinct patterns
A program for diffraction --> [DiffractSim](https://github.com/rafael-fuente/diffractsim?tab=readme-ov-file)
# Arago Spot
# Frenel Zone Plate
When you shine light through a series of lines it becomes a working diffraction grating.
Adding more diffraction gratings adds more spikes. Diffraction comes from distance between the lines and the angle.
# Spatial Light Modulator
Instead of controlling RGB values like a normal screen, each pixel instead adjusts its index of refraction.
Refractive index - a measure of how much light slows down when it enters that material
the higher refractive index, the more light is slowed relative to light in a vacuum.