Noted: Tuesday, October 22, 2024, 12:31:17 + 5
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@ -1,20 +0,0 @@
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Diffraction is a property of all waves and something that happens when a wave hits an object or passes through an aperture.
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This applies to waves in a pond, sound waves, or light waves
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- this gives CDs their amazing shiny culture
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- as well as opals their textured shine
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- as well as atoms and molecules
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- the reason why nearby stars also have their distinct patterns
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# Arago Spot
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# Frenel Zone Plate
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When you shine light through a series of lines it becomes a working diffraction grating.
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@ -0,0 +1,32 @@
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![https://www.youtube.com/watch?v=atg1PN1sZfg](https://www.youtube.com/watch?v=atg1PN1sZfg)
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Diffraction is a property of all waves and something that happens when a wave hits an object or passes through an aperture.
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This applies to waves in a pond, sound waves, or light waves
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- this gives CDs their amazing shiny culture
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- as well as opals their textured shine
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- as well as atoms and molecules
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- the reason why nearby stars also have their distinct patterns
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A program for diffraction --> [DiffractSim](https://github.com/rafael-fuente/diffractsim?tab=readme-ov-file)
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# Arago Spot
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# Frenel Zone Plate
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When you shine light through a series of lines it becomes a working diffraction grating.
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Adding more diffraction gratings adds more spikes. Diffraction comes from distance between the lines and the angle.
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# Spatial Light Modulator
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Instead of controlling RGB values like a normal screen, each pixel instead adjusts its index of refraction.
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Refractive index - a measure of how much light slows down when it enters that material
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the higher refractive index, the more light is slowed relative to light in a vacuum.
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@ -25,3 +25,5 @@ That's right. Quantum computing doesn't have to be all kets and psis. Things are
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- [QPong](https://github.com/QPong/QPong) - a quantum version of the classic Pong game
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---
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![https://www.youtube.com/watch?v=6O9CLARsJ04](https://www.youtube.com/watch?v=6O9CLARsJ04)
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The morse code at [7:32](https://www.youtube.com/watch?v=6O9CLARsJ04&t=452s) translates to "Do cool shit with cool people" (in case anyone were wondering) Great visualization at the end (though it would've been great if you also showed ranges for the rules for each simulation)
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