![https://www.youtube.com/watch?v=atg1PN1sZfg](https://www.youtube.com/watch?v=atg1PN1sZfg) Diffraction is a property of all waves and something that happens when a wave hits an object or passes through an aperture. This applies to waves in a pond, sound waves, or light waves - this gives CDs their amazing shiny culture - as well as opals their textured shine - as well as atoms and molecules - the reason why nearby stars also have their distinct patterns A program for diffraction --> [DiffractSim](https://github.com/rafael-fuente/diffractsim?tab=readme-ov-file) # Arago Spot # Frenel Zone Plate When you shine light through a series of lines it becomes a working diffraction grating. Adding more diffraction gratings adds more spikes. Diffraction comes from distance between the lines and the angle. # Spatial Light Modulator Instead of controlling RGB values like a normal screen, each pixel instead adjusts its index of refraction. Refractive index - a measure of how much light slows down when it enters that material the higher refractive index, the more light is slowed relative to light in a vacuum.